A research on the use of evolutionary computation for the control of simulated characters using neural networks.
Wednesday, February 4, 2009
Blocked
Gyoomard's evolution has come to a block so far. Hasn't been able to cover a longer distance. The whole Genetic Algorithm operations need to be revised, mutation of one per gene of a genome on an initial population of 50 doesn't seem to cover the search space in a suitable format.
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